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/** |
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* @author qiao / https://github.com/qiao |
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* @author mrdoob / http://mrdoob.com |
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* @author alteredq / http://alteredqualia.com/ |
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* @author WestLangley / http://github.com/WestLangley |
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* @author erich666 / http://erichaines.com |
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*/ |
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/*global THREE, console */ |
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// This set of controls performs orbiting, dollying (zooming), and panning. It maintains |
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// the "up" direction as +Y, unlike the TrackballControls. Touch on tablet and phones is |
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// supported. |
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// |
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// Orbit - left mouse / touch: one finger move |
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// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish |
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// Pan - right mouse, or arrow keys / touch: three finter swipe |
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THREE.OrbitControls = function ( object, domElement ) { |
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this.object = object; |
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this.domElement = ( domElement !== undefined ) ? domElement : document; |
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// API |
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// Set to false to disable this control |
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this.enabled = true; |
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// "target" sets the location of focus, where the control orbits around |
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// and where it pans with respect to. |
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this.target = new THREE.Vector3(); |
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// center is old, deprecated; use "target" instead |
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this.center = this.target; |
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// This option actually enables dollying in and out; left as "zoom" for |
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// backwards compatibility |
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this.noZoom = false; |
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this.zoomSpeed = 1.0; |
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// Limits to how far you can dolly in and out |
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this.minDistance = 0; |
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this.maxDistance = Infinity; |
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// Set to true to disable this control |
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this.noRotate = false; |
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this.rotateSpeed = 1.0; |
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// Set to true to disable this control |
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this.noPan = false; |
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this.keyPanSpeed = 7.0; // pixels moved per arrow key push |
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// Set to true to automatically rotate around the target |
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this.autoRotate = false; |
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this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 |
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// How far you can orbit vertically, upper and lower limits. |
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// Range is 0 to Math.PI radians. |
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this.minPolarAngle = 0; // radians |
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this.maxPolarAngle = Math.PI; // radians |
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// How far you can orbit horizontally, upper and lower limits. |
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// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. |
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this.minAzimuthAngle = - Infinity; // radians |
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this.maxAzimuthAngle = Infinity; // radians |
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// Set to true to disable use of the keys |
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this.noKeys = false; |
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// The four arrow keys |
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this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; |
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// Mouse buttons |
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this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT }; |
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//////////// |
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// internals |
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var scope = this; |
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var EPS = 0.000001; |
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var rotateStart = new THREE.Vector2(); |
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var rotateEnd = new THREE.Vector2(); |
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var rotateDelta = new THREE.Vector2(); |
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var panStart = new THREE.Vector2(); |
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var panEnd = new THREE.Vector2(); |
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var panDelta = new THREE.Vector2(); |
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var panOffset = new THREE.Vector3(); |
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var offset = new THREE.Vector3(); |
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var dollyStart = new THREE.Vector2(); |
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var dollyEnd = new THREE.Vector2(); |
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var dollyDelta = new THREE.Vector2(); |
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var theta; |
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var phi; |
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var phiDelta = 0; |
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var thetaDelta = 0; |
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var scale = 1; |
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var pan = new THREE.Vector3(); |
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var lastPosition = new THREE.Vector3(); |
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var lastQuaternion = new THREE.Quaternion(); |
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var STATE = { NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 }; |
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var state = STATE.NONE; |
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// for reset |
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this.target0 = this.target.clone(); |
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this.position0 = this.object.position.clone(); |
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// so camera.up is the orbit axis |
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var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); |
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var quatInverse = quat.clone().inverse(); |
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// events |
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var changeEvent = { type: 'change' }; |
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var startEvent = { type: 'start'}; |
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var endEvent = { type: 'end'}; |
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this.rotateLeft = function ( angle ) { |
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if ( angle === undefined ) { |
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angle = getAutoRotationAngle(); |
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} |
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thetaDelta -= angle; |
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}; |
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this.rotateUp = function ( angle ) { |
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if ( angle === undefined ) { |
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angle = getAutoRotationAngle(); |
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} |
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phiDelta -= angle; |
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}; |
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// pass in distance in world space to move left |
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this.panLeft = function ( distance ) { |
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var te = this.object.matrix.elements; |
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// get X column of matrix |
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panOffset.set( te[ 0 ], te[ 1 ], te[ 2 ] ); |
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panOffset.multiplyScalar( - distance ); |
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pan.add( panOffset ); |
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}; |
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// pass in distance in world space to move up |
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this.panUp = function ( distance ) { |
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var te = this.object.matrix.elements; |
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// get Y column of matrix |
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panOffset.set( te[ 4 ], te[ 5 ], te[ 6 ] ); |
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panOffset.multiplyScalar( distance ); |
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pan.add( panOffset ); |
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}; |
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// pass in x,y of change desired in pixel space, |
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// right and down are positive |
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this.pan = function ( deltaX, deltaY ) { |
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var element = scope.domElement === document ? scope.domElement.body : scope.domElement; |
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if ( scope.object.fov !== undefined ) { |
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// perspective |
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var position = scope.object.position; |
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var offset = position.clone().sub( scope.target ); |
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var targetDistance = offset.length(); |
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// half of the fov is center to top of screen |
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targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); |
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// we actually don't use screenWidth, since perspective camera is fixed to screen height |
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scope.panLeft( 2 * deltaX * targetDistance / element.clientHeight ); |
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scope.panUp( 2 * deltaY * targetDistance / element.clientHeight ); |
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} else if ( scope.object.top !== undefined ) { |
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// orthographic |
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scope.panLeft( deltaX * (scope.object.right - scope.object.left) / element.clientWidth ); |
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scope.panUp( deltaY * (scope.object.top - scope.object.bottom) / element.clientHeight ); |
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} else { |
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// camera neither orthographic or perspective |
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console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); |
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} |
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}; |
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this.dollyIn = function ( dollyScale ) { |
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if ( dollyScale === undefined ) { |
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dollyScale = getZoomScale(); |
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} |
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scale /= dollyScale; |
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}; |
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this.dollyOut = function ( dollyScale ) { |
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if ( dollyScale === undefined ) { |
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dollyScale = getZoomScale(); |
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} |
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scale *= dollyScale; |
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}; |
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this.update = function () { |
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var position = this.object.position; |
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offset.copy( position ).sub( this.target ); |
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// rotate offset to "y-axis-is-up" space |
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offset.applyQuaternion( quat ); |
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// angle from z-axis around y-axis |
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theta = Math.atan2( offset.x, offset.z ); |
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// angle from y-axis |
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phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y ); |
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if ( this.autoRotate && state === STATE.NONE ) { |
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this.rotateLeft( getAutoRotationAngle() ); |
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} |
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theta += thetaDelta; |
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phi += phiDelta; |
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// restrict theta to be between desired limits |
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theta = Math.max( this.minAzimuthAngle, Math.min( this.maxAzimuthAngle, theta ) ); |
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// restrict phi to be between desired limits |
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phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) ); |
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// restrict phi to be betwee EPS and PI-EPS |
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phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) ); |
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var radius = offset.length() * scale; |
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// restrict radius to be between desired limits |
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radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) ); |
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// move target to panned location |
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this.target.add( pan ); |
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offset.x = radius * Math.sin( phi ) * Math.sin( theta ); |
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offset.y = radius * Math.cos( phi ); |
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offset.z = radius * Math.sin( phi ) * Math.cos( theta ); |
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// rotate offset back to "camera-up-vector-is-up" space |
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offset.applyQuaternion( quatInverse ); |
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position.copy( this.target ).add( offset ); |
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this.object.lookAt( this.target ); |
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thetaDelta = 0; |
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phiDelta = 0; |
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scale = 1; |
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pan.set( 0, 0, 0 ); |
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// update condition is: |
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// min(camera displacement, camera rotation in radians)^2 > EPS |
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// using small-angle approximation cos(x/2) = 1 - x^2 / 8 |
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if ( lastPosition.distanceToSquared( this.object.position ) > EPS |
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|| 8 * (1 - lastQuaternion.dot(this.object.quaternion)) > EPS ) { |
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this.dispatchEvent( changeEvent ); |
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lastPosition.copy( this.object.position ); |
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lastQuaternion.copy (this.object.quaternion ); |
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} |
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}; |
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this.reset = function () { |
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state = STATE.NONE; |
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this.target.copy( this.target0 ); |
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this.object.position.copy( this.position0 ); |
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this.update(); |
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}; |
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this.getPolarAngle = function () { |
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return phi; |
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}; |
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this.getAzimuthalAngle = function () { |
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return theta |
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}; |
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function getAutoRotationAngle() { |
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return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; |
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} |
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function getZoomScale() { |
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return Math.pow( 0.95, scope.zoomSpeed ); |
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} |
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function onMouseDown( event ) { |
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if ( scope.enabled === false ) return; |
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event.preventDefault(); |
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if ( event.button === scope.mouseButtons.ORBIT ) { |
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if ( scope.noRotate === true ) return; |
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state = STATE.ROTATE; |
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rotateStart.set( event.clientX, event.clientY ); |
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} else if ( event.button === scope.mouseButtons.ZOOM ) { |
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if ( scope.noZoom === true ) return; |
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state = STATE.DOLLY; |
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dollyStart.set( event.clientX, event.clientY ); |
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} else if ( event.button === scope.mouseButtons.PAN ) { |
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if ( scope.noPan === true ) return; |
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state = STATE.PAN; |
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panStart.set( event.clientX, event.clientY ); |
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} |
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if ( state !== STATE.NONE ) { |
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document.addEventListener( 'mousemove', onMouseMove, false ); |
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document.addEventListener( 'mouseup', onMouseUp, false ); |
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scope.dispatchEvent( startEvent ); |
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} |
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} |
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function onMouseMove( event ) { |
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if ( scope.enabled === false ) return; |
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event.preventDefault(); |
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var element = scope.domElement === document ? scope.domElement.body : scope.domElement; |
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if ( state === STATE.ROTATE ) { |
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if ( scope.noRotate === true ) return; |
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rotateEnd.set( event.clientX, event.clientY ); |
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rotateDelta.subVectors( rotateEnd, rotateStart ); |
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// rotating across whole screen goes 360 degrees around |
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scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); |
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// rotating up and down along whole screen attempts to go 360, but limited to 180 |
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scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); |
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rotateStart.copy( rotateEnd ); |
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} else if ( state === STATE.DOLLY ) { |
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if ( scope.noZoom === true ) return; |
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dollyEnd.set( event.clientX, event.clientY ); |
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dollyDelta.subVectors( dollyEnd, dollyStart ); |
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if ( dollyDelta.y > 0 ) { |
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scope.dollyIn(); |
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} else { |
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scope.dollyOut(); |
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} |
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dollyStart.copy( dollyEnd ); |
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} else if ( state === STATE.PAN ) { |
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if ( scope.noPan === true ) return; |
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panEnd.set( event.clientX, event.clientY ); |
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panDelta.subVectors( panEnd, panStart ); |
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scope.pan( panDelta.x, panDelta.y ); |
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panStart.copy( panEnd ); |
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} |
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if ( state !== STATE.NONE ) scope.update(); |
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} |
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function onMouseUp( /* event */ ) { |
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if ( scope.enabled === false ) return; |
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document.removeEventListener( 'mousemove', onMouseMove, false ); |
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document.removeEventListener( 'mouseup', onMouseUp, false ); |
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scope.dispatchEvent( endEvent ); |
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state = STATE.NONE; |
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} |
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function onMouseWheel( event ) { |
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if ( scope.enabled === false || scope.noZoom === true || state !== STATE.NONE ) return; |
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event.preventDefault(); |
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event.stopPropagation(); |
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var delta = 0; |
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if ( event.wheelDelta !== undefined ) { // WebKit / Opera / Explorer 9 |
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delta = event.wheelDelta; |
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} else if ( event.detail !== undefined ) { // Firefox |
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delta = - event.detail; |
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} |
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if ( delta > 0 ) { |
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scope.dollyOut(); |
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} else { |
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scope.dollyIn(); |
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} |
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scope.update(); |
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scope.dispatchEvent( startEvent ); |
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scope.dispatchEvent( endEvent ); |
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} |
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function onKeyDown( event ) { |
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if ( scope.enabled === false || scope.noKeys === true || scope.noPan === true ) return; |
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switch ( event.keyCode ) { |
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case scope.keys.UP: |
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scope.pan( 0, scope.keyPanSpeed ); |
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scope.update(); |
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break; |
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case scope.keys.BOTTOM: |
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scope.pan( 0, - scope.keyPanSpeed ); |
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scope.update(); |
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break; |
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case scope.keys.LEFT: |
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scope.pan( scope.keyPanSpeed, 0 ); |
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scope.update(); |
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break; |
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case scope.keys.RIGHT: |
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scope.pan( - scope.keyPanSpeed, 0 ); |
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scope.update(); |
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break; |
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} |
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} |
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function touchstart( event ) { |
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if ( scope.enabled === false ) return; |
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switch ( event.touches.length ) { |
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case 1: // one-fingered touch: rotate |
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if ( scope.noRotate === true ) return; |
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state = STATE.TOUCH_ROTATE; |
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rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); |
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break; |
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case 2: // two-fingered touch: dolly |
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if ( scope.noZoom === true ) return; |
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state = STATE.TOUCH_DOLLY; |
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var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; |
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var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; |
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var distance = Math.sqrt( dx * dx + dy * dy ); |
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dollyStart.set( 0, distance ); |
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break; |
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case 3: // three-fingered touch: pan |
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if ( scope.noPan === true ) return; |
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state = STATE.TOUCH_PAN; |
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panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); |
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break; |
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default: |
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state = STATE.NONE; |
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} |
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if ( state !== STATE.NONE ) scope.dispatchEvent( startEvent ); |
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} |
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function touchmove( event ) { |
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if ( scope.enabled === false ) return; |
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event.preventDefault(); |
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event.stopPropagation(); |
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var element = scope.domElement === document ? scope.domElement.body : scope.domElement; |
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switch ( event.touches.length ) { |
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case 1: // one-fingered touch: rotate |
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if ( scope.noRotate === true ) return; |
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if ( state !== STATE.TOUCH_ROTATE ) return; |
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rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); |
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rotateDelta.subVectors( rotateEnd, rotateStart ); |
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// rotating across whole screen goes 360 degrees around |
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scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); |
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// rotating up and down along whole screen attempts to go 360, but limited to 180 |
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scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); |
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rotateStart.copy( rotateEnd ); |
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scope.update(); |
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break; |
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case 2: // two-fingered touch: dolly |
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if ( scope.noZoom === true ) return; |
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if ( state !== STATE.TOUCH_DOLLY ) return; |
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var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; |
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var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; |
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var distance = Math.sqrt( dx * dx + dy * dy ); |
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dollyEnd.set( 0, distance ); |
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dollyDelta.subVectors( dollyEnd, dollyStart ); |
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if ( dollyDelta.y > 0 ) { |
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scope.dollyOut(); |
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} else { |
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scope.dollyIn(); |
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} |
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dollyStart.copy( dollyEnd ); |
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scope.update(); |
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break; |
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case 3: // three-fingered touch: pan |
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if ( scope.noPan === true ) return; |
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if ( state !== STATE.TOUCH_PAN ) return; |
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panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); |
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panDelta.subVectors( panEnd, panStart ); |
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scope.pan( panDelta.x, panDelta.y ); |
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panStart.copy( panEnd ); |
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scope.update(); |
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break; |
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default: |
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state = STATE.NONE; |
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} |
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} |
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function touchend( /* event */ ) { |
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if ( scope.enabled === false ) return; |
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scope.dispatchEvent( endEvent ); |
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state = STATE.NONE; |
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} |
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this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); |
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this.domElement.addEventListener( 'mousedown', onMouseDown, false ); |
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this.domElement.addEventListener( 'mousewheel', onMouseWheel, false ); |
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this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox |
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this.domElement.addEventListener( 'touchstart', touchstart, false ); |
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this.domElement.addEventListener( 'touchend', touchend, false ); |
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this.domElement.addEventListener( 'touchmove', touchmove, false ); |
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window.addEventListener( 'keydown', onKeyDown, false ); |
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// force an update at start |
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this.update(); |
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}; |
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THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype ); |
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THREE.OrbitControls.prototype.constructor = THREE.OrbitControls; |