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dirty fix for geometry without faces/vertices

1 parent 2d5ece5 commit f1b78f60045c140448cacef662728619d225fde4 @lautr3k committed Mar 26, 2016
Showing with 5 additions and 1 deletion.
  1. +5 −1 js/slacer/slicer.js
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@@ -363,8 +363,12 @@ var SLAcer = SLAcer || {};
try { try {
var color = this.settings.color; var color = this.settings.color;
//var color = ((1<<24)*Math.random()|0); //var color = ((1<<24)*Math.random()|0);
+ var geo = new THREE.ShapeGeometry(shapes[key]);
+ if (!geo.faces.length || !geo.vertices.length) {
+ continue; // dirty fix, to do: find why?
+ }
meshes.push(new THREE.Mesh( meshes.push(new THREE.Mesh(
- new THREE.ShapeGeometry(shapes[key]), + geo,
new THREE.MeshBasicMaterial({ new THREE.MeshBasicMaterial({
color: color, side: THREE.DoubleSide color: color, side: THREE.DoubleSide
}) })

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